Guides · 18 October 2026
How much does it cost to fix a Lovable app?
The price depends less on how many things look broken and more on how many separate problems are behind them. What drives the cost, what each option costs, and what I charge.
The short answer
With me: a $249 diagnosis first, then a fixed price for each problem. Fixes start at $750. You see every price in writing before any work starts, and the $249 is credited to the fix.
Elsewhere, published prices for this kind of work run from a few hundred dollars for one bug to tens of thousands for a full cleanup or rebuild. The range is that wide because nobody can price an app they haven't read.
Why the code has to be read first
Two apps with the same symptom can cost very different amounts to fix. Login failing on your own domain is usually a few settings in Supabase (here's that fix). Login failing because two parts of the app fight over the session means reworking how the app handles sign-in. From a description alone, anyone quoting is guessing.
What drives the price
- Root causes, not symptoms. When every prompt fixes one thing and breaks another, ten visible bugs often come from two or three underlying problems. Fixing those costs less than chasing each symptom.
- Where the problem lives. Text, layout and styling are quick. Login, Supabase data rules, server functions and payments take longer, because they touch real data and have to be tested end to end.
- Whether real users are already on it. Changing a database people are using means moving their data safely, not just changing code.
- Moving off Lovable's hosting. Moving to Vercel, Netlify or your own server counts as one item: the new host has to serve every page, and Supabase has to know the new domain.
- How much has been patched over. Code where errors were hidden rather than fixed takes longer to read and to test.
Your options, and what they cost
- Keep prompting. Cheapest per attempt, and fine for small, isolated problems. Once every fix breaks something else, each round spends credits and can undo earlier work.
- An hourly freelancer. You pay for time, so the total isn't known until the end. Fine for a small, well-understood problem.
- An agency. A team and a process, priced to match. Worth it for a large rebuild with a real budget.
- A fixed price per problem. What I do. You pay for a diagnosis, get a written list with a price next to each item, and choose which to fix. Nothing is open-ended.
What I charge
- Diagnosis: $249, back within 48 hours. A written list of what's broken, ranked by how serious it is, with a fixed price for each fix. See a sample diagnosis.
- Fixes: from $750. You pick the items. Short jobs are 50% to start and 50% on handoff, and the diagnosis fee is credited.
- Nothing worth fixing? You get the $249 back.
- Cheaper to rebuild? The diagnosis says so, and prices the rebuild instead.
How to keep the bill down
- Stop prompting on the broken parts once you've decided to get help. Each new round can add another layer to unpick.
- Connect the project to GitHub so the code can be read directly. Lovable syncs with a GitHub repo, and you can keep using Lovable after the fixes.
- Write down what's broken in your own words: what you did, what you expected, what happened. Note which problems block your launch.
- Fix what blocks launch first. The list is ranked by severity, so the rest can wait, or you can do it yourself from the list.
The diagnosis is yours to keep. It explains each problem, and plenty of people take it and do the work themselves.
Next step
Send two lines on what's broken and a link to the repo. More on what usually goes wrong in Lovable apps is on the Lovable fix page.
More on fixing apps built with Lovable.